Home of the Persistent Roleplay and Zombie Apocalypse Roleplay
Please login or register on the website in order to be part of the Largest Custom Multi Gaming Community

Home of the Persistent Roleplay and Zombie Apocalypse Roleplay

Insaniac Gaming is a community where we get together to share ideas and play games on Grand Theft Auto, Halo, Call of Duty and other various games. Please stay active on the website and be sure to check out FAQ for questions or contact IG Airassault54
 
HomeFAQRegisterLog in
Look in community gaming and calender for scheduled events-- If you post on the event you will get a reserved slot
Stay active on the website or you will not be able to participate in our free events.
Please tell your friends about the community!
June 2017
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
2627282930  
CalendarCalendar

Share | 
 

 General Store and Ammu-Nation

View previous topic View next topic Go down 
AuthorMessage
SG Above
Zombie Master
avatar

Posts : 26
Join date : 2014-07-28

PostSubject: General Store and Ammu-Nation    Sat Oct 29, 2016 2:11 am

Concealable Weapons

Tight fit clothing will not be able to conceal any weapon besides pistols and knives. However, clothing such as jeans sweat pants, jackets, suits, etc may be able to conceal not only pistols but also a combat knife, micro smg, or a sawed-off shotgun. Wearing a trench coat will also allow you to conceal at least 1 assault rifle or any other rifle. All other guns such as Sniper Rifles, SMGs, Pump shotguns, LMGs, etc can not be concealable.

*In addition to the concealable weapons, both the SNS pistol and combat knife can be placed discretely on your person to remain hidden from enemies. However, if a roleplayer states that he is checking you for hidden weapons than they will be discovered. If a roleplayer fails to state: "Im checking you for hidden weapons," then the player with hidden weapons can use the SNS pistol if or when free from bondage. A hidden combat knife may also free you from bondage depending on the type used. (Cannot cut through handcuffs)


GENERAL STORE

In the General Store, players will be able to buy things helpful to their characters. When you buy something in this topic, you need post it in your bank and necessities, otherwise you don't have it.

Prices of Materials:

Pre-paid/burner phones- $200.00 (Digital Den store)
Vehicle Trackers- $3,000.00 (Can track only your own vehicle) (Electronics store)
Security Systems- $10,000.00 (Includes 10 Cameras and a built-in alarm system) (Electronics store)
Cameras- $1,500.00 (Comes in 5 Cameras)
Bicycles- $400.00 (Sporting good)
Lockpick Set- $100.00 (Can quietly break into a cars)


AMMU-NATION

Handguns:

Pistol-$450
Combat Pistol-$600
SNS pistol-$750
Heavy pistol-$1,600
Vintage Pistol-$600
Pistol .50-$1,500

Shotguns:

Pump Shotgun-$2,500

Long Rifles:

Musket-$2,000
Marksman Rifle-$5,000

Gun Attachments:

Flashlights-$25
Extended Mags-$100
Grips-$50
Scopes-$350

Knifes:
Knife-$250
Antique Knife-$700
Machete- $300

Body Armor:
Super Light Armor- $500
Light Armor- $1,000
Standard Armor- $2,000
Back to top Go down
 
General Store and Ammu-Nation
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» New LEGO store coming to Newark, DE!!!
» Store in 29 Palms interested in Death Squads
» General Painting tips and techniques
» Wind Turbine Transport (7747) still available at KoP Lego Store
» Major General Peter Cosgrove an 'Australian treasure!'

Permissions in this forum:You cannot reply to topics in this forum
Home of the Persistent Roleplay and Zombie Apocalypse Roleplay :: Evolution Roleplay :: General Information and Rules-
Jump to: