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 Criminal Activities

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AuthorMessage
SG Above
Zombie Master
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Posts : 26
Join date : 2014-07-28

PostSubject: Criminal Activities   Sat Oct 29, 2016 2:54 am

Theft-
Truck Robbery-
Players can rob and shipping truck/van.
Steal the Truck, search the back, call an admin and sell the goods to an NPC. You must contact police and notify them of the theft as soon as the truck is stolen. Some trucks may be equipped with surveillance equipment and vehicle trackers.
18-Wheeler (With Trailer)- $25,000
6-Wheeler- $12,500
Mule- $10,000
Van- $2,500

Robbing stores-
Players can rob theses selected stores for money. Before the robbery players must contact police and tell them there is a robbery in progress as your location.

24/7- $3,000
LTD- $3,000
Rob's Liquor- $3,000
Suburban- $2,500
Discount Store- $2,000
Ponsonby's- $15,000
Tattoo Parlors- $3,000
Strip Club- $25,000
Yellow Jack Inn- $2,500

Player Owned Home Robbery-
Players may break into other players homes to steal. To break into someone's home you need a lockpick. Once inside you must contact the owner and ask if and alarms went off or if there are cameras.

Prostitution-
Players will be able to start a prostitution ring. If a player starts a ring, they will need to find 4 NPC prostitutes. Each prostitute makes 100$ a day which would equal 400$ a day to a total of 2,800$ a week. Players may hire additional prostitutes for $250 a piece. If you wish to start a ring, you need to contact an admin first.

Chopping Vehicles-
Players may be able to chop player owned and NPC vehicles. In order to chop a vehicle, you must steal the vehicle and deliver it to the docks in the port where Simeon is or to a LS Customs. Players may only chop one vehicle every roleplay. If someone chops a player or NPC owned vehicle, they may get 10% of the original cost of the vehicle. Once its chopped, message an admin telling him that you chopped a vehicle AND ANNOUNCE IN GAMECHAT.

Burning Down Properties/Arson-
Players may burn down buildings by using either a Molotov cocktail or a Jerry can. Player must message an admin before setting the target on fire and then announce in game chat that the building is on fire.


BECOMING A DRUG/GUN TRAFFICKER

Becoming a Drug/Gun trafficker will allow you to have access to large quantities of drugs and/or guns. To become one, you must have global connections. After getting those you must then use your global connections to reach out to countries that are able get you desired products. i.e. Germany=German Weapons(H&K), China=Chinese weapons, Russia=Russian Weapons, Afghanistan/Thailand/Vietnam=Heroin, Colombia/Peru/Bolivia/Nigeria=Cocaine, USA Army=American weapons, etc. Before ordering from a specific country, you must contact an admin. This goes for each country.

Each country has their own corrupt organization that can give you access to these illegal products. You can order the illegal products from these organizations at 25% of the products market value. i.e. Box of Assualt Rifles=$100,000. 25% of 100,000 is $25,000. Ordering a box of Assualt Rifles is $25,000 so you can make a 75% profit. The percentage goes with every product going from kilos(Drugs) to crates(Weapons). The max order you can make an RP is 100 Kilos or 10 crates.


GETTING GLOBAL CONNECTIONS

Upon completion on acquiring the funds, global connections become available to you as a mean to transport legal/illegal goods off shores to other countries. In order to acquire global connections, you must negotiate a deal with the employers in Pier 400 so they may falsify reports and cargo holdings to prevent it being reported to the authorities. The cost of maintaining this partnership is approximately $200,000 every 2 roleplays. This will cover inconvenience costs along with specific arrangements they have to make in order to pull it off. Failure to make these payments on time will result in the cancellation of transporting goods off shores and to re-establish connections will result in a bigger payout due to inconvenience OR police will be notified without your knowledge and may bust you. To gain global connections you must have at least $1,000,000.

ARMS TRAFFICKING

Players can now offer gunrunning services to certain gangs/factions that posses illegal weaponry for sale in the Black Market. The way to start buying products weapons from criminal organizations you must first try to get in contact within that faction by contacting an admin to represent or contact a member from that specific faction. Chances are the faction member will not respond if you seem suspicious or unreliable. Once a meeting is set with a faction, you must negotiate a business plan or persuade them that you can distribute their guns and run the business smoothly. A tribute of $50,000-$250,000 must be paid in good faith to ensure trust between the two parties. After the meeting is successful and both parties agree the terms, the player can then order shipments of guns at a discounted price.

Ordering Shipments-
In order to obtain the shipments of guns, both parties must agree where the shipments will be sent/dropped so the player may pick it up. It will take at least 1 week/rp before the shipment arrives to set destination for pick up. Players must then load all weapon crates/boxes into a shipping truck/van (18-Wheeler, Mule, Paradise Van, ext.) when picking it up at drop-off location. Player can then sell locally or globally depending on status of your own faction.

Weapon crates-
Once you buy a weapon or crates of weapons, you can do whatever you want with it. Use it, sell it to players, sell it to Factions.
10 guns= 1 Crate of guns; 5 guns= 1 box of guns; 1 gun= 1 weapon sold separately.


Selling to Factions or Players-
Players MUST call/tell an Admin and Chief of Police before moving guns.
(NOTE- Cops cannot just look on the map for the player and pull him/her over, but they will start looking for big trucks/vans with the description of the vehicle and begin to search for them)
There are 2 ways to sell guns: Locally or Globally[b/]
1. To sell globally, you must either join a Gang/Faction that sells globally or have your own faction gain notoriety and speak to an admin for approval. Players must then load all their crates/boxes into a shipping truck/van (18-Wheeler, Mule, Paradise Van, ext.) and drive to Pier 400 and RolePlay out dropping off the cargo. (This will take at least 1-2 in game hours).
2. To sell locally, you must join a Gang/Faction that sells locally or simply start your own gun running faction and obtain a supplier to sell their supply(Gunrunner). Player must sell to either factions or Roleplayers. Selling to Factions require you to contact a certain faction member/Admin so you can organize an arms deal. Factions can buy your whole stock for the set price you agreed on so player will need truck/van (18-Wheeler, Mule, Paradise Van, ext.) to deliver the guns to a specific location set by the buying faction member/Admin.


Important Please Read!
When you sell guns you sell at a certain level(Low level, Middle Level, High Level.), so the player has to decide which type of level they want to sell their drugs at.


High Level Arms Dealer- Buys and sells 2 crates of weapons at a time. Risk is High.
Sell in crates.
Whenever you become a high level arms dealer you must notify an admin and police chief when delivering guns to customer. By becoming a high level arms dealer you will now have to worry about federal authorities, your characters faction and information will be given to police and police will try to find you and gather evidence to take you down. Must reveal the description of vehicle transporting the guns and the area of the vicinity/town of where you are starting at.  

Middle Level Arms Dealer- Buys and sells 2 box of weapons at a time. Risk is Moderate.
Sell in boxes.
Whenever you become a middle level arms dealer you must notify an admin when delivering guns to customer. By becoming a middle level arms dealer you will have to worry about local task forces. Must reveal the description of vehicle transporting the guns

Low Level Arms Dealer- Buys or sells a a weapon at a time. Risk is Low.
Sells guns individually one at a time.

Players may choose to keep purchasing more guns and increase their stock but are limited to a cap. If a player orders 2 crates for the week and does not sell during the week, he may order another 2 crates and have 4 crates of weapons, however, he can only sell at the maximum limit on what his level allows.  

*Players may also have to hide their shipment of guns from the police/FIB inside a garage, warehouse, business, homes, etc... Player must be creative while hiding their product and must avoid acting suspicious, otherwise police forces will acquire a warrant to raid that area. Even if the product is creatively hidden, cops will search and find illegal products.

Prices to sell:

Handguns:
Pistol(Taurus PT92)- $550
Box of Pistols- $2,750
Crate of Pistols- $5,500

Combat Pistol(Beretta Px4 Storm)- $750
Box of Combat Pistols- $3,750
Crate of Combat Pistols- $7,500

SNS Pistol(AMT Backup)- $800
Box of SNS Pistols- $4,000
Crate of SNS Pistols- $8,000

Heavy Pistol(Springfield Armory TRP Operator)- $1,750
Box of Heavy Pistols- $8,750
Crate of Heavy Pistols- $17,500

Vintage Pistol(FN Model 1910)- $1,250
Box of Vintage Pistols- $6,250
Crate of Vintage Pistols- $12,500

Pistol .50(Desert Eagle)- $2,000
Box of Pistol .50s- $10,000
Crate of Pistol .50s- $20,000

AP Pistol(Arsenal Firearms AF1 "Strike1") - $2,500
Box of AP Pistols- $12,500
Crate of AP Pistols- $25,000

Sub-Machine Guns:
Micro SMG(IMI Mini UZI)- $5,000
Box of Micro SMGs- $25,000
Crate of Micro SMGs- $50,000

SMG(Heckler & Koch MP5)- $10,000
Box of SMGs- $50,000
Crate of SMGs- $100,000

Assault SMG(Magpul PDR)- $25,000
Box of Assault SMGs- $125,000
Crate of Assault SMGs- $250,000

Gusenberg Sweeper(M1928A1 Thompson)- $8,000
Box of Gusenberg Sweepers- $40,000
Crate of Gusenberg Sweepers- $80,000


Shotguns:
Pump Shotgun(Mossberg 590 A1 Tactical)- $2,500
Box of Pump Shotguns- $12,500
Crate of Pump Shotguns- $25,000

Sawed-off Shotgun(Mossberg 500)- $5,000
Box of Sawed-off Shotguns- $25,000
Crate of Sawed-off Shotguns- $50,000

Assault Shotgun(UTAS UTS-15)- $25,000
Box of Assault  Shotguns- $125,000
Crate of Assault  Shotguns- $250,000

Bullpup Shotgun(Kel-Tec KSG)- $15,000
Box of Bullpup Shotguns- $75,000
Crate of Bullpup Shotguns- $150,000

Heavy Shotgun(Saiga-12)- $20,000
Box of Heavy Shotguns- $100,000
Crate of Heavy Shotguns- $200,000

Special Weapon:
Musket(Land Pattern Musket)- $2,250

Assault Rifles:
Assault Rifle(Norinco Type 56-2)- $20,000
Box of Assault Rifles- $100,000
Crate of Assault Rifles- $200,000

Carbine Rifle(Heckler & Koch HK416)- $30,000
Box of Carbine Rifles- $150,000
Crate of Assault Rifles- $300,000

Advanced Rifle(Tavor TAR-21)- $40,000
Box of Advanced Rifles- $200,000
Crate of Advanced Rifles- $400,000

Special Rifle(Heckler & Koch G36c)- $35,000
Box of Special Rifles- $175,000
Crate of Special Rifles- $350,000

Bullpup Rifle(QBZ-95)- $25,000
Box of Bullpup Rifles- $125,000
Crate of Bullpup Rifles- $250,000

Light Machine Guns:
MG(PKM)- $75,000
Box of MGs- $375,00
Crate of MGs- $750,000

Combat MG(FN M249)- $100,000
Box of Combat MGs- $500,000
Crate of Combat MGs- $1,000,000

Sniper Rifles:
Sniper Rifle(IAW Super Magnum Rifle)- $100,000
Box of Sniper Rifles- $500,000
Crate of Sniper Rifles- $1,000,000

Marksman Rifle- $150,000
Box of Marksman Rifles- $750,000
Crate of Marksman Rifles- $1,500,000

Heavy Weapons:
RPG(RPG-7)- $350,000
Box of RPGs- $1,750,000
Crate of RPGs- $3,500,000

Grenade Launcher(Milkor MGL)- $400,000
Box of Grenade Launchers- $2,000,000
Crate of Grenade Launchers- $4,000,000

Explosives:
Tear Gas- $5,000
Box of Tear Gas- $25,000
Crate of Tear Gas- $50,000

Grenade- $10,000
Box of Grenades- $50,000
Crate of Grenades- $100,000

Sticky Bomb- $50,000
Box of Sticky Bombs- $250,000
Crate of Sticky Bombs- $500,000

Proximity Mine- $150,000
Box of Proximity Mines- $750,000
Crate of Proximity Mines- $1,500,000

Gun Attachments-
Extended Mags:
AP Pistols- $300
All SMGs- $500
Gusenberg Sweeper- $800
Assault Shotgun- $2,000
Heavy Shotgun- $1,000
All Rifles- $$1,000
MG- $3,000
Combat MG- $5,000
Marksman Rifle- $10,000

Grips:
All Shotguns- $500
Assault Rifle- $1,000
Carbine Rifle- $1,500
Special Carbine- $2,000
Bullpup RIfle- $1,500
Combat MG- $2,500
Grenade Launcher- $1,000
Marksman Rifle- $5,000

Suppressors:
All Pistols- $500
All Shotguns- $1,000
All SMGs- 1,500
All Rifles- $3,000
Sniper Rifle- $10,000

Scopes:
All SMGs- $2,500
Assault Rifle- $3,000
Carbine Rifle- $5,000
Advanced Rifle- $4,000
Special Rifle- $5,000
Bullpup Rifle- $4,000
MG- $8,000
Combat MG- $10,000
Grenade Launcher- $5,000

Advanced Scope:
Sniper Rifle- $20,000

Body Armor:
Heavy Armor- $10,000



*Note: To obtain guns to sell from your own known faction, you must purchase it off them. The faction you are buying drugs off to distribute to others will offer a 50% discount. In this method, both parties from the same faction benefit.

The Lost MC-
Leaders: Johnny Klebitz (President)
Type: Outlaw Motorcycle Club
HQ: Stab City
Stock: Pistols, Combat Pistols, AP Pistols, Pump Shotguns, Sawed-off Shotguns, Micro SMGs, and Assault Rifles.
Prices: Pistol- $550, Combat Pistol- $750, AP Pistol- $2500, Pump Shotgun- $2500, Sawed Off- $5000, Micro SMG- $5000, Assault Rifle- $20,000


*Los Santos Triads-
Leaders: Wei Cheng
Type: Chinese crime syndicate
Territories conquered, controlled, or are hoping to take over: Chinatown, Los Santos
Stock: Pistols, Combat Pistols, SMGs, Pump Shotguns, Assault Shotguns, Assault Rifles, Bullpup Rifles, Special Carbines, MGs, RPGs, Tear Gas, Grenades, Sticky Bombs, Heavy Armor, and all Gun Attachments.
Prices: Pistol- $550, Combat Pistol- $750, AP Pistol- $2500, Pump Shotgun- $2500, Assault Shotgun- $25,000, SMG- $10,000, Assault Rifle- $20,000, Bullpup Rifle- $25,000, Special Rifle- $35,000, MG- $75,000, RPG- $350,000, Tear Gas- $5,000 PER tear gas, Grenade- $10,000 PER grenade, Sticky Bomb- $50,000 PER sticky bomb


*Petrovic Mafiya-
Leaders: Kenny Petrovic
Type: Russian Crime Syndicate
Territories conquered, controlled, or are hoping to take over: Liberty City and Los Santos
Stock: Pistols, Combat Pistols, AP Pistols, Vintage Pistols, SMGs, Heavy Shotguns, Assault Rifles, MGs, RPGs, Grenades, Sticky Bombs, Heavy Armor, and all Gun Attachments.
Prices: Pistol- $550, Combat Pistol- $750, AP Pistol- $2500, Vintage Pistol- $1,250, SMG- $10,000, Heavy Shotgun- $20,000, Assault Rifle- $20,000, MG- $75,000, RPG- $350,000, Grenade- $10,000 PER grenade, Sticky Bomb- $50,000 PER sticky bomb



*The Professionals-
Leaders: The Boss
Type: Professional Crime Network Crime Syndicate
Territories conquered, controlled, or are hoping to take over: La Puerta Apartments
Stock: Pistol .50s, Heavy Pistols, Micro SMGs, SMGs, Assault SMGs, Gusenberg Sweepers, Pump Shotguns, Bullpup Shotgun, Carbine Rifles, Advanced Rifles, Special Carbines, Combat MGs, Marksman Rifles, RPGs, Grenade Launchers, Tear Gas, Grenades,Sticky Bombs, Heavy Armor, and all Gun Attachments.
Prices: Heavy Pistol- $1,750, Pistol .50- $2,000, Pump Shotgun- $2500, Bullpup Shotgun-$15,000, Micro SMG- $5000, SMG- $10,000, Assault SMG- $25,000, Gusenberg Sweeper- $8000, Carbine Rifle- $30,000, Advanced Rifle- $40,000, Special Rifle- $35,000, Combat MG- $100,000, Marksman Rifle-$150,000, RPG- $350,000, Grenade Launcher- $400,000, Tear Gas- $5,000 PER tear gas, Grenade- $10,000 PER grenade, Sticky Bomb- $50,000 PER sticky bomb


Rednecks-
Leaders: Elwood O'Niel
Type: Redneck Crime Syndicate
Territories conquered, controlled, or are hoping to take over: Grapeseed and Sandy Shores
Stock: Pistols, Pump Shotguns, Sawed-off Shotguns, Assault Rifles
Prices: Pistol- $550, Pump Shotgun- $2500, Sawed Off- $5000, Assault Rifle- $20,000



*Irish Republic Army-
Leaders: Patrick Flemming/ True IRA King
Type: Terrorist Group/Organized Military
Territories conquered, controlled, or are hoping to take over: None in the U.S.
Stock: Pistols, Combat Pistols, AP Pistols, Heavy Pistols, Micro SMGs, SMGs, Pump Shotguns, Sawed-off Shotguns, Assault Shotguns, Bullpup Shotguns, Assault Rifles, Carbine Rifles, Special Carbines, MGs, Combat MGs, Sniper Rifles, RPGs, Grenades, Sticky Bombs, Heavy Armor, and all Gun Attachments.
Price: Pistol- $550, Combat Pistol- $750, AP Pistol- $2,500, Micro SMG- $5,000, SMG- $10,000, Pump Shotgun- $2,500, Sawed-Off Shotgun- $5,000, Assault Shotgun- $25,000, Bullpup Shotgun- $15,000, Assault Rifle- $20,000, Carbine Rifle- $30,000, Special Carbine- $35,000, MG- $75,000, Combat MG- $100,000, Sniper Rifle- $100,000, RPG- $350,000, Grenade- $10,000$ per grenade, Sticky Bomb- $50,000$ per sticky bomb, Heavy Armor- $10,000


Drug Trafficking

The way to buy products/interact from criminal organizations is to call an admin or contact a member from that specific faction; tell him what you want to do, and he will give you the price, the place, and the time to meet. You will go there at that time and pick up/drop off what you need.
The NPC gangs you purchase/interact with can ONLY be brought down if there are players in the gang.

Drugs/Alcohol-
Once you buy a drug, any amount, you can do whatever you want with it. Use it, sell it to players, sell it to NPC’s.
One Kilogram=2.2 Pounds; One Pound=16 Ounces; One Ounce=28 Grams
One “use” of drugs is one gram. So 28 “uses” in an ounce.
One Gallon=8 Jars.
One “use” of alcohol is one jar. So 8 “uses” in a gallon


Drug Supplies-
Marijuana-
$500
Each plant produces 1 pound every week. You must tend to the plant every day (water it, check on it, ext.)

Cocaine-
This drug cannot be made, it must be purchased from a dealer.

Crack-
2g's of Cocaine
Each batch makes 14 Grams. Up to 3 batches a day.

Meth-
$250 for supplies
Each batch produces 14 Grams. Up to 3 batches a day.

Heroin-
This drug cannot be made, it must be purchased from a dealer.


Moonshining-
To begin moonshining, you need a still sight, some place that is hidden, near water, and away from main roads. Once you have the still sight, you need a still. You can purchase multiple stills, 25 gallon stills for $5,500, 50 gallon stills for $12,500, and 100 gallon stills for $25,000. Stills take two in game days to build at a still sight. Once you have a still in your still sight, you need mash to begin making moonshine. Mash is sold as 25 gallons of mash for $1,000. Now once the mash is at the still sight, it will take one in game day to make 8 gallons, so 5 days to make 40 gallons. Once all the moonshine is made you can sell it as a gallon or a jar. The gallon should be about 8 times more than a jar.


Drug/Alcohol Effects-
Marijuana-
Can cause players to feel relaxed and laid back.
Cops can smell it and see if you have been or are smoking it. So tell cops out of roleplay if you have been or are smoking it when being questioned.


Cocaine-
Causes almost instant high that last for a short period.

Negatives: Causes Addiction if taken 4 times in a week. If players stop taking they have withdrawals, and loose work effort (- 15% wages). Players will begin to start feeling depression and various symptoms making them want
to get the drug.

Positives: 25% increase in all wages and work.

Can cause any or all of these effects- bizarre, erratic, and violent behavior, restlessness, anxiety, panic, and paranoia, fearless.
Players become eratic and fearless and do things they normally wouldn't.


Crack-
Causes almost instant high for a short period.

Negatives: Causes Severe Addiction if taken 4 times in a week. If players stop taking they have withdrawals, and 50%-50% chance of death if not taken for over 8 weeks. Players will begin to start feeling depression and will do almost anything to get the drug. It may even drive players to suicide.


Can cause any or all of these effects- loss of sleeping and eating, violence, anxiety, faster blood rate and breathing, hallucinations, hyper excitability.


Meth-

When high, it can cause a false sense of well-being and energy, and so a person will tend to push his body faster and further than it is meant to go. Followed by an intense “crash” with mental and physical breakdowns.

Negatives: Causes Severe Addiction if taken 2 times in a week. If players stop taking they have withdrawals, and 50%-50% chance of death if not taken for over 4 weeks.

Can cause any or all of these effects- sleeping and eating disorder, extreme energy, faster blood and heart rate, seizures and chance of death from high doses, illusion of bugs burrowing under the skin, memory loss, depression, brain damage followed by strokes and severe memory gaps and loss.

Positives: Players gain Super Light body armor, grasp of random ideas, and gets rid of fear factor.


Heroin-

When the initial high happens, players will feel sick to the stomach and a rush of energy.

Negatives: Causes Addiction if taken 4 times in a week. If players stop taking they have withdrawals and will have major social problems.

Positives: Light Body Armor.

Can cause any or all of these effects- slowed breathing and heart rate, slowed mental functions, Nausea and vomiting, drowsiness, coma or death can follow.


Moonshine-
Causes Extreme Intoxication- Effects all players differently (Some angered, some lovey, some stupid)

Negatives: Players cannot drive/operate machinery safely. May give alcohol sickness.




Selling to NPC’s-
When you have obtained your drugs to sell you are free to sell to npcs or players according to your level. This sounds simple enough but constant movement, large shipments or selling to too many people will land you behind bars.

Important Please Read!
When you sell drugs you sell at a certain level(Street level, Low level, Middle Level, High Level.). Most players will have to start at the street or low level unless you have the resources.

High Level Arms Dealer- Buys and sells up to 100 Kilos in a week. Risk is High.
Sell in Kilos.
Whenever you become a high level arms dealer you are at the top of the chain and you will make the most money and will have the most problems. Other factions and players will want you money and assets. Federal authorities will be trying to catch you, if you are caught you will be charged with drug trafficking and put in federal prison for up to 25 years. If you have 80 kilograms or more you will be sentenced to life.

Middle Level Arms Dealer- Buys and sells up to 5 Kilos in a week. Risk is Moderate.
Sell in 1/2 Pounds, Pounds or Kilos.
Whenever you become a middle level arms dealer you are one of the local targets for factions to rob or kill for your money or a name. You are one of the local authorities targets

Low Level Arms Dealer- Buys and sells up to a pound in a week. Risk is Low.
Sells in 1/4 Ounces, 1/2 Ounces, Ounces, 1/4 Pounds or 1/2 Pounds.
Low level dealers only have to worry about low level thugs trying to steal their product. Police typically are worried about bigger problems.

Street Level Arms Dealer- Buys and sells up to 2 ounces in a week.
Risk is low.
Sells in grams, 1/8 Ounces, 1/4 Ounces, 1/2 Ounces or Ounce.

Players may only buy or sell the maximum amount of drugs their level permits per week.

*It is 100% up to the player on how they wish to conceal(Or not conceal) their illegal activity. All products must be kept on real players property. If police raid the property everything is found.


Prices to Sell:
Marijuana(Reggie)-
Kilo- $1,500
Pound- $1,000
1/2 Pound- $600
1/4 Pound- $350
Ounce- $100
1/2 Ounce- $60
1/4 Ounce- $30
1/8 Ounce- $15
Gram- $5

Marijuana(Dank/Chronic)-
Kilo- $5,000
Pound- $3,600
1/2 Pound- $2,000
1/4 Pound- $1,200
Ounce-$350
1/2 Ounce- $240
1/4 Ounce- $120
1/8 Ounce- $70
Gram- $20

Cocaine-
Kilo- $25,000
Pound- $17,500
1/2 Pound- $9,000
1/4 Pound- $4,800
Ounce- $1,400
1/2 Ounce- $800
1/4 Ounce- $450
8 Ball(3.5g)- $250
Gram- $100

Crack-(Low Level Drug Dealer)
1/2 Pound- $6,000
1/4 Pound- $3,500
Ounce- $1,000
1/2 Ounce- $600
1/4 Ounce- $350
8 Ball(3.5g): $200
Gram- $75

Meth-(Low Level Drug Dealer)
1/2 Pound- $6,000
1/4 Pound- $3,500
Ounce- $1,000
1/2 Ounce- $600
1/4 Ounce- $350
8 Ball(3.5g): $200
Gram- $75

Heroin-
Kilo- $50,000
Pound- $35,000
1/2 Pound- $18,000
1/4 Pound- $9,600
Ounce- $2,800
1/2 Ounce- $1,600
1/4 Ounce- $900
8 Ball(3.5g)- $500
Gram- $200

Moonshine-
Can sell 1 gallon for $125.


*Note: To obtain drugs to sell from your own known faction, you must purchase it off them. The faction you are buying drugs off to distribute to others will offer a 50% discount. In this method, both parties from the same faction benefit.

The Family-
Locations: Strawberry and Chamberlain Hills
Leader: Unknown
Type: African-American Street Gang
Products: Marijuana(Reggie), for personal use or low level dealing.
Prices: Gram of Marijuana- $5. Dime Bag of Marijuana(2g)- $10. 1/8 Oz of Marijuana- $15. 1/4 Oz of Marijuana- $30. 1/2 Oz of Marijuana- $60. Ounce of Marijuana- $100. QP of Marijuana(4oz)-$350

The Ballas-
Locations: Davis
Leader: Unknown
Type: African American Street Gang
Products: Ecstasy, LSD and Marijuana(Dank/Chronic), for personal use or low level dealing.
Prices: Gram of Marijuana- $20. 1/8 Oz of Marijuana- $70. 1/4 Oz of Marijuana- $120. 1/2 Oz of Marijuana- $240. Ounce of Marijuana- $350. QP of Marijuana(4oz)-$1,200

Vagos-
Locations: Rancho, Central Cypress Flats
Leader: Unknown
Type: Hispanic Street Gang
Products: Marijuana(Dank/Chronic and Reggie), Cocaine, Meth, Heroin, Crack, for selling.
Prices: 1/2 Pound of Marijuana(Reggie)- $600. Pound of Marijuana(Reggie)- $1,000. QP of Marijuana(Dank/Chronic)- $1,200. 1/2 Pound of Marijuana(Dank/Chronic)- $2,000. Pound of Marijuana(Dank/Chronic)- $3,600. 1/2 Oz of Cocaine- $800. Ounce of Cocaine- $1,400. QP of Cocaine- $4,800. 1/2 Oz of Meth- $600. Ounce of Meth- $1,000. QP of Meth- $3,500. QP of Crack- $3,500. 1/2 Oz of Heroin- $1,600. Ounce of Heroin- $2,800. QP of Heroin- $9,600.

The Lost MC-
Location- East Vinewood, Los Santos Stab City, Hookies, North Chumash, Grapeseed, Blaine County
Leaders of Los Santos/Blaine County chapter: Johnny Klebitz
Type: Outlaw Motorcycle Club
Products: Small amounts of Meth and Cocaine, for personal use or low level dealing.
Prices: Gram of Crack- $75. 8 Ball of Crack(3.5g): $200. 1/4 Oz of Crack- $350.
Gram of Meth- $75. 1/8 Oz of Meth- $200. 1/4 Oz of Meth- $350.
Gram of Cocaine- $100. 8 Ball of Cocaine(3.5g)- $250. 1/4 Oz of Cocaine- $450.

Madrazo Cartel-
Location: Madrazo's mansion, Hillcrest Avenue, Vinewood Hills, Los Santos, La Fuente Blanca, Senora Road
Leaders: Martin Madrazo
Type: Mexican drug cartel
Products: Large amounts of drugs. It takes 2 full weeks for any amount of drugs to be shipped.
Prices: Kilo of Marijuana(Reggie)- $1,500. 5 Kilos of Marijuana(Reggie)- $5,000. Kilo of Marijuana(Dank/Chronic)- $5,000. 5 Kilos of Marijuana(Dank/Chronic)- $20,000. 1/2 Pound of Cocaine- $9,000. Pound of Cocaine- $17,500. Kilo of Cocaine- $25,000. 5 Kilos of Cocaine- $100,000. 1/2 Pound of Heroin- $18,000. Pound of Heroin- $35,000. Kilo of Heroin- $50,000. 5 Kilos of Heroin- $200,000.

Los Santos Triads-
Leaders: Wei Cheng
Location: Chinatown, Los Santos
Type: Chinese crime syndicate
Product: Large amounts of Heroin. It takes 2 full weeks for any amount of drug to be shipped.
Prices: 1/2 Pound of Heroin- $18,000. Pound of Heroin- $35,000. Kilo of Heroin- $50,000. 5 Kilos of Heroin- $200,000

Petrovic Mafiya-
Leaders: Kenny Petrovic
Location: Liberty City and Los Santos
Type: Russian Crime Syndicate
Product: Large amounts of Cocaine, and Heroin and moderate amounts of Methamphetamine.  It takes 2 full weeks for any amount of drugs to be shipped.
Prices: Gram of Meth- $75. 1/8 Oz of Meth- $200. 1/4 Oz of Meth- $350. 1/2 Pound of Cocaine- $9,000. Pound of Cocaine- $17,500. Kilo of Cocaine- $25,000. 5 Kilos of Cocaine- $100,000. 1/2 Pound of Heroin- $18,000. Pound of Heroin- $35,000. Kilo of Heroin- $50,000. 5 Kilos of Heroin- $200,000

Kkangpae-
Leaders: Unkown
Location: Ginger Street, Little Seoul, Los Santos
Type: South Korean crime syndicate
Product: Marijuana(Reggie)
Prices: Dime Bag- $5; Gram- $15; ½ Ounce- $240.

Rednecks-
Name of Leader and Rank/title: Unknown
Location: Blaine County, San Andreas
Type: Redneck Crime Syndicate
Product: Small amounts of Methamphetamine
Prices: Gram of Meth- $70. 1/8 Oz of Meth- $150. 1/4 Oz of Meth- $300.


Last edited by SG Above on Wed Nov 02, 2016 7:23 pm; edited 1 time in total
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PostSubject: Re: Criminal Activities   Mon Oct 31, 2016 10:31 am

Super amazing and detailed. I dont under the factions that u made? R those NPCS? Player controlled?

I also feel that the prices for the guns need to be lowered by atleast 10-15%

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